Plan it, wire it, generate it, cut it. Without leaving the board.
01 · Direct
The Director
Pick a director's look and a real rig: camera body, focal length, lens character, stop, film stock. The whole optical language rides every prompt, so your video holds one vision from the first frame to the last.
Director looks seed the rig, every axis stays tweakable
Cast and sets carry identity shot to shot
Save your own looks and reuse them across projects
02 · Compose
The Grid
A node canvas where the pipeline is visible: wire characters, styles, references and prompts into generators, chain image into video, branch, compare, keep what works. Starter templates fold the common moves into one click.
Every model is a node; outputs feed the next input
Character and environment nodes lock identity
Coverage, restyle, upscale, atmosphere, zine and more
03 · Generate
Build
The bench. One prompt slab, a rail of twenty-plus models with their real capabilities, and the exact price of the run before you press generate, compared across every provider that carries the model.
Live cost preview and a cross-provider price compare
Fleet-learned speed and reliability next to every price
Every run logged: reuse the exact recipe later
04 · Cut
Signal
Your song is the timeline. Lyrics align to the waveform, every line takes a shot, and the cut builds on parallel shotlines: one main cut the player reads, side lanes for the alternates, shots dragged between them while the audio re-cuts itself underneath.
Hosted lyric alignment: drop a track, get a timeline
Every shot collects frames, audio and takes into a model-ready brief
One button sends the brief to the Grid; the finished take flows back
Plus the Library. Every generation, upload and reference filed automatically: browse it, bulk-select it, send it anywhere, re-run it.
The part nobody else has
Your whole team. One board. Live.
Shotline was built by two artists directing one video across two screens, so it had to be
multiplayer from the ground up. Not file handoffs. Not exports. The same canvas, at the same time.
@saera@aidanyou
SHOT 1
SHOT 2@aidan editing…
SHOT 3
@saera
@aidan
Live cursors + co-editing
See where your co-director is working, watch nodes change as they change them, never merge anything.
Shared boards, real roles
Invite by handle or link, as editor or viewer. Renders land on the board, billing stays with whoever pressed generate.
Board chat
Talk where the work is. Every board carries its own thread, presence and unread state.
Community presets
Share looks, styles and atmospheres as codes anyone can import in one click.
The arsenal
Twenty-plus models. Five providers. Your keys, wholesale prices.
Shotline never resells generations. You plug in your own provider keys (EvoLink, Kie and
friends), every generation is billed by the provider at their listed rate, and the studio
shows you the exact cost, compared across providers, before every single run. Some months
a bundle's credits would be cheaper for one model, and the compare card will tell you that
too. What you never pay here: a plan floor, an expiring credit bucket, or a markup on your
own work.
The math
When does Shotline pay for itself? We did the math. Honestly.
A 5 second Seedance 2.0 clip at 720p costs $1.00 on your own Kie key. We read the
same clip off live paid accounts on four of the big bundled platforms: there it costs
$0.93 to $2.11, about $1.46 on average. Shotline is $6 a month plus exactly what
you run. The average bundle against ours, tier for tier:
Pick a model. Wholesale per generation, on your key:
The average bundle · billed monthly$ / monthSeedance clips it buysThe same money on Shotline
Entry tier$20~1414 clips + the entire studio
Creator tier$45~3139 clips + the entire studio
Pro tier$280~192274 clips + the entire studio
and a slow month here costs $6, not the full plan
And that is the real feature. Shotline shows this math live, per model, per provider,
before every single run. Including the rare row where a bundle would beat us. No bundle
shows you that. And your keys stay yours: the credits on them work outside Shotline
too, on whatever else you build.
A clip = Seedance 2.0 (the full model), 5 seconds at 720p; a frame = GPT Image 2 at 2K
medium. Bundle side: the average of four major bundled platforms, every credit price read
off a live paid account in July 2026, at normal month-to-month rates (no launch discounts;
EUR plans read at parity; annual commitments run about 25% lower; tier prices mirror the
shape of the biggest monthly menu). The same clip costs $0.93 to $2.11 across them, the
same frame $0.11 to $0.40; one pure credit reseller in the set prices video at wholesale,
sometimes a cent below, and the live compare will show you exactly that when it happens.
Shotline side: $6/mo studio + the live registry rates on your own keys, settings-matched
per chip and priced on each model's cheapest carrier (the compare card routes there
automatically): Seedance 2.0 $0.199/s at 720p, GPT Image 2 $0.09 per 2K medium frame.
Rates as of July 2026; plans change, wholesale is wholesale.
Early access
We are picking 10 artists to finish V1 with us.
Not a waitlist. A crew. You get the full studio while it is still warm from the forge, we get
the ten pairs of eyes that make it bulletproof. Two things are part of the deal, and we mean them:
01 · The credit
Everything you publish that was made during early access carries the short Made in Shotline clip we provide. Your work stays yours; the badge just says where it was forged.
02 · The reports
You actively report every issue you hit, right from the tool's built-in reporter. Ten artists who ship beat a thousand who lurk.
Application received.
We read every one. If your profile fits the first ten, the access key lands in your inbox.